Slick, the Rogue,
gives us a map before we reach Hommlet. It’s like no map I’ve ever seen before.
It shows everyone, I mean everyone,
on the map…except Slick. I use my goggles to take a closer look and see strange
symbols next to everyone’s name. Some of the symbols look like that mark thing
that was all over Billy…
When we reach Hommlet and stop at an inn to purchase some
rooms for hour stay. We’re greeted by a strange looking kid who gives us some
info about the town/city. I have one thing in mind: dragon hide! We make the inn our meeting place and I make a B-line
for the hidesmith’s shop. I totally smoooooothed
talked the hidesman to take a trip with his helpers back to the perilous ruins
we escaped the previous day, but of course I didn’t mention that to him…The
hidesman agrees to do the job the next morning, but for some reason is
uncomfortable with me going along. I just have to make sure he doesn’t steal
it!
There’s an evil temple in town and the heroes we just
rescued, or what’s left of them, have been trying to reopen it to unleash its
evil. Something about an evil temple doesn’t bode well with my stomach. Instead
of going with the hidesman, I grudgingly decide to stay behind to prepare for
our inevitable attempt to make sure the temple isn’t disturbed. I take a gander
around town to see if I can stir up any useful info, but everyone here just
gives me strange looks and I take the hint.
We are invited to attend a city council meeting. The previous
Head Clerk for the chapel of St Cuthbert, known as Y’dey (Ee-day) was spotted
heading toward Nulb, the center portion of the city where the evil temple was.
She hasn’t returned in a while and the cities spies found out she was the one
who’d hired the heroes, and had instructed them to do some searching in the ruins of Nulb. They suspect she’s fallen to evil
and wants to rebuild the cult of elemental evil. I grind my teeth at the
challenge of going into a place of such evil and stopping Y’dey, after our recent
excursion at the dwarven ruins. Then one of the city council members brings up
that Y’dey was a wearwolf and that she was likely in league with Duke Lupik.
Suddenly I become overly enthusiastic to find and kill this Y’dey, my blood lust still fresh in my mind.
After the meeting, I wonder around, preparing for our
confrontation with Y’dey. Briar seems happy enough to stay at the stables, so I
go alone. I see a sign out front of a shop for blacksmith and I don’t pass it
by. I open the door.
“What can we do for you?” two voices chime, two very
familiar voices. Billy and Barrack are standing there with proud smug grins on
their faces, as if they knew something I didn’t.
My knees go weak, but I’m still standing. Billy is no longer
creepy, dead Billy. He is flesh and blood, and very much breathing, Billy. Should I run or stand and fight? I
think, but for whatever reason Billy is still smiling warmly. He doesn’t seem
angry after Isaac did what he did, what needed to happen.
Cortanna: “B-Billy? But Isaac said you were dead. I mean you
were dead before, but then he made you dead, dead…What’s going on?”
Billy: “You’re right. I was all those things, but then my
father brought me back to life, and now I get to stay with him. Safe from those
who would do us harm.”
My brain is exploding inside my skull as I try to wrap my
head around the situation, but I can’t, “But…but…” I try to think of a sensible
reply, but my words falter. I sigh letting the matter go, “Anyway, glad you’re
back Billy.”
I tell them about the happenings at the dwarven ruins and
ask Barrack if he’s make a shield out of the dragon hide the hidesman is
retrieving for me. Barrak agrees, but to my disappointment, says it wouldn’t be
ready until next we meet.
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